Description
This is a 5x5 convolution matrix with a few kernels provided: Sharpen, Box Blur, Gaussian Blur, Edge Detect, and Emboss, intended to be easily to plug into existing materials in order to convolve images as necessary. Provide a step, a UV input, and edit the UV to Color Lookup group (currently just an image). Edit kernels as necessary or use one of the five provided.
There may be better ways to keep node groups linked and unlinked as necessary; I would love to hear about it. This may be more complicated than it need be. Coding support would improve this immeasurably-- matrix, separate, and combine nodes would simplify use-- but I'm not comfortable with Python. I was surprised when I couldn't find something like this already made, and it involves some tedium, so here you go, hope somebody finds it useful.
5x5 Convolve for Cycles Nodes Materials
- Downloads
- 349
- Likes
- 4
- License
- CC0
- Category
- Miscellaneous Objects
- Blender Version
- 2.7x
- Render Engine
- Cycles
- File Size
- 354 KB
Comments (12)
I am gonna try it, it looks good, I can do not so much with phyton so thank you
Of course, hope it's useful for you!
I am really impressed with this approach. I tried this like 2 years ago but back than I hand no idea what I did. This is an excellent addition to my cycles workflow. Thanks for your hard work.
Thanks, I'm glad you like it!
Omg its awesome! I have long dreamed about what someone make a convolution matrix over the texture) Thank you
:)
Hi. it is possible to use it for working with equirectangular textures? edit: yes, it works if add values z thank you
Good to know :)
could we increase it from 5*5 to may be 10*10 !?
thank you very much, how can I multiple diffirent texture?
thank you very much, Can I use different texture?
hello bro, have you did a version of this able to be insert in a procedural node setup with multiple of them that can stuck each one on each other, like in S.Designer ? or is it possible just with this ?
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