Description
Use procedural texture (Cycles) for eye, no UV unwrap, no lose texture file, easy change color. Axis for eye is around z axis for UV sphere eye and disk eye (texture appear on both -z and +z side). Can change eye size by change value in multiply math node and shift light reflection in add nodes. 4 colors example. I create it for my flying car characters in short open animation Xe Bay.
Eye Textures
3D Model
D
DoiMoi
Uploaded about 8 years ago
- Downloads
- 236
- Likes
- 12
- License
- CC0
- Category
- Characters
- Blender Version
- 2.7x
- Render Engine
- Cycles
- File Size
- 206 KB
Comments (2)
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Thank you so much! I have been looking for this for my eye textures. You made it simple. Thank you again and God bless.
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