Mouse Trap!

Description

Not the boardgame, a real mouse trap for blender3d. Model and texture created today (03.03.2018)

Comments (7)

A
asterlil about 8 years ago

Confessing my ignorance, here. You seem to be using the same crowd of nodes for all your materials. I found it enormously difficult to read! How does this work for you?

F
FoundationsofPause about 8 years ago

I started using that around a year ago to propel my importing pbr process so I can focus more so on the model and level/scene design. Lots of care went into a node starting point, as you can probably tell. It contains nearly every image texture situation possible. Personally, of course. After a couple years of building from scratch, it started to stress me out a little and now it's a much faster process. Also using a few mouse macros here and there to speed up things even more. If you have questions, I can try and help. It should all be good to go. Just adjust the normal and bump values/color ramp as needed.

A
asterlil about 8 years ago

It's somewhat above my level of competence, but I welcome the opportunity to learn.

F
FoundationsofPause about 8 years ago

Are you familiar with pbr textuers?

A
asterlil about 8 years ago

Just learning pbr.:)

M
mooopstar about 8 years ago

hey FoundationsofPause, your stuff is amazing. just a little thank you for these high quality items!

F
FoundationsofPause almost 8 years ago

Thanks, glad to help fellow blender artists. More coming soon.

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