Description
I made a procedural star in cycles. Using the noise texture, coloramps, mixRGB, Emission Shader, Transparency, and math nodes, I applied the material to a subdivided iscosphere.
I made a procedural star in cycles. Using the noise texture, coloramps, mixRGB, Emission Shader, Transparency, and math nodes, I applied the material to a subdivided iscosphere.
Comments (1)
Thank you! I will use it as a snowy planet.
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