BGE Ragdoll and activation system

Description

this is just a small demo of the ragdoll system ive come up with in the last couple of weeks
enjoy and use it as much as you can :D

big thanks to blenderredersky/CGSky for the overlay scene and the fps setup :]

__instructions__
layers 1-5 stay on, 6 is optional

q = deactivate/reset properties
e = activate
f = shoot a ball

g = slow motion(toggle)

space = t-pose to walk animation(but not back)

the chest, head and right bicep have point-based deactivation

have fun

Comments (2)

B
blenderthief almost 8 years ago

dope blend!

J
jonesa9085_1202748 over 5 years ago

Hey, I love this project. It has the mechanism that I want to get in my game. The only thing I want to know is, HOW IN THE WORLD DID YOU GET THE TOGGLE-ABLE RAGDOLL AND WALKING CYCLE!!!!!!???? You are superior to mee!!!! If you have an answer respond here: https://blenderartists.org/t/help-with-making-a-soldier-character-when-he-dies-turning-him-into-a-ragdoll/1246854

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