Female model for motion capture

Description

*
Chordata:The motion capture system that you can build yourself * http://chordata.cc
*

3D model originally Created by Alexander Lee
alexanderlee1.deviantart.com
www.youtube.com/user/AlexanderLee1

and modified to match motion capture requirements by:
Francois Medina
www.francoismedina.com

Please attribute this model to Alexander and Francois if you use it in your work,
in accordance with the Creative Commons Attribution-ShareAlike license:
http://creativecommons.org/licenses/by-sa/3.0/

Changelog:
[2019/05/17]
-Rename bone from "Dorsal.001" to "Neck"
-Optimized for Default biped configuration
(https://wiki.chordata.cc/wiki/Default_Biped_Configuration)
* Neck and clavicles as NOT capture bones
* Neck and clavicles with inherit_rotation
[2018/08/21]
This model and rigging were modified to be used in
real time motion capture visualization:
-A polycount reduction has been made in order to
optimize it for real time visualization.
-Some parts were retopologized to better adapt to
the movements of a real person, including:
-shoulders
-knees
-crotch
-The overall proportions were changed to match those
of an average person from our area (mediterranean)
-All the bones were set to NOT INHERIT ROTATION, if
you are using this model to make some normal animation
perhaps you will prefer to change it. Go to:
Properties editor> Bone tab > Relations > Parent
and check "inherit rotation".
-Some helper objects were added to visualize the
calibration process when capturing

If you want to learn more about the motion capture process visit
our website: http://chordata.cc

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