Description
I needed some buildings for a video game i am making in unreal engine 4 so i decided to download a bunch of Lego digital designer models from Lego digital designer forums, convert them into wave-fronts using leocad, and finally import them into blender and format them for use in unreal engine 4. i decided to post my finished work on here to save you guys the hassle of going through all of the formatting which i had to do to get this into blender(although you could use this technique to build pretty much any Lego model and import it to blender if you like...
LEGO house
Other
L
LegoGabe
Uploaded over 7 years ago
- Downloads
- 131
- Likes
- 1
- License
- CC-BY
- Category
- Game Engine
- Blender Version
- 2.7x
- Render Engine
- Blender Internal
- File Size
- 4.12 MB
Comments (2)
Does leocad export the model in it's individual pieces? (once I exported from mlcad, and it had **several objects for each piece** How does leocad do?
it does, The entire model is individual pieces. I have to check the combine meshes box when I import the FBX into unreal or else everything gets real messy trying to keep track of so many individual pieces, LOL
Sign in to leave a comment.