LEGO house

Description

I needed some buildings for a video game i am making in unreal engine 4 so i decided to download a bunch of Lego digital designer models from Lego digital designer forums, convert them into wave-fronts using leocad, and finally import them into blender and format them for use in unreal engine 4. i decided to post my finished work on here to save you guys the hassle of going through all of the formatting which i had to do to get this into blender(although you could use this technique to build pretty much any Lego model and import it to blender if you like...

Comments (2)

M
Millard over 6 years ago

Does leocad export the model in it's individual pieces? (once I exported from mlcad, and it had **several objects for each piece** How does leocad do?

L
LegoGabe almost 6 years ago

it does, The entire model is individual pieces. I have to check the combine meshes box when I import the FBX into unreal or else everything gets real messy trying to keep track of so many individual pieces, LOL

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