PBR_Glass Node

Description

This node can replicate a physicaly correct disperssion of the light in a glass material.
-Proper fresnel-roughness relation.
-Option to enable/disable fake caustics.
-Option to enable/disable disperssion.
-Control over the color of transmision, reflection, density/volume & shadow(Last one with the fake caustics controler on 0.0)

Comments (3)

D
Dejmin over 7 years ago

Oh my god! Really well looking.

I
Ivanja over 5 years ago

good work

T
Tien_1529806 over 4 years ago

Thanks for sharing <3

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