Description
Override Material to add contour and silhouette to all objects in the scene, it needs two solidify modifiers to work, the first with the desired thickness and the second with a thickness just a little higher. Mirrors are set with Objindex > 5, Lenses with Objindex >10, it has a helper script for adding and removing the solidifier modifiers.
Caveats:
It needs 2.8 (because I made this in 2.8), it's pretty dependent on the normal in the meshes, it needs a white background color and 1024 transparent bounces in ray bounces
Comments (1)
mas da pra usar com textura?
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