Description
A node for mixing normal maps in world space based on [this article](https://blog.selfshadow.com/publications/blending-in-detail/
).
With it you can mix normals independently of texture coordinates. For example: mix normal maps for different UVs.
[Blender Artists thread](https://blenderartists.org/t/world-space-reoriented-normal-mapping-node/1163082)
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