Description
* Tiny-grained noise texture was used for diffuse and bump
* Larger and sparse spots through noise texture
* Base color was varied via object information
* Tiny-grained noise texture was used for diffuse and bump
* Larger and sparse spots through noise texture
* Base color was varied via object information
Comments (1)
Thank you sir~! This is inspiring , you make very nice effect in the procedural way!
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