Description
I spent a little more than a week practicing shrinkwrapping hull- panels to a base mesh and this is what resulted from that. I know it's not a perfect replica of the 3d model from Elite Dangerous, but I wanted to get most of the general modeling skills from this project, and I think I did. Please enjoy :)
Comments (17)
Interesting, how exactly that wrapping of panels was done? Thank you
I created flat planes that matched the shape of the hull panels as you can see from top view of the ship(The White Panels). I then added a shrinkwrap modifier to each panel individually and set the target as the black base mesh that is underneath all of the hull panels. I think the base mesh is almost completely covered, but ,basically, it matches the general shape of the Imperial Eagle with a subdivision surface modifier. It's important to set the "mode" as "project" and not "nearest surface point" under each shrinkwrap modifier. Then I dragged each panel down until they followed the curvature of the base mesh surface. You can add a solidify modifier to each panel or extrude all faces at once, which by default, will extrude equally and give the hull panels a bit of thickness. Sorry for the long description.
If you have any more questions, feel free to ask. I don't mind
Thanks for sharing! I'm working on a high res version of the Enterprise NX-01. I'm using the shrinkwrap modifier for that too. I'll probably have it up for sharing in...ten years? I wish I had more spare time but what you did here looks great! Keep up the good work!
Thanks! I'm glad you like this.
good job soldier
wow thank you this will save me a lot of time and i just love the texture
No problem.
Thanks very much. Really nice Bird mate!
This is really awesome CMDR o7
Wow, this is really nice! I love it!!!!
HI, really cool spaceship, do you mind if I use it in an experimental shoot? thanks
Thanks much!
Epic! Nice Detailed project.
thanks so much
Oh man, thanks!
Very nice work
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