Sintel Ultralite

Description

I recently downloaded Ben Dansie's fantastic "Sintel Lite" model. While great, the model could certainly use several improvements. I made the necessary improvements, but the model was then too "heavy" for my computer to render quickly. And so Sintel Ultralite was born.

The model is rigged, textured, and skinned, with less than 400 verts. A baby Scales is included, but he's not rigged. Perhaps you could use these models to re-film Sintel on a machine from 1990; just make sure your ending makes sense. :)

Comments (10)

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DmitryJDS about 15 years ago

This is Sintel in minecraft.)

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hjmediastudios about 15 years ago

Sorry about the textures; I use the vector textures due to their increased flexibility and lack of blurring up close.

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hjmediastudios about 15 years ago

My advice is to unpack the textures into a folder, then just convert them into .png with Inkscape.

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hjmediastudios about 15 years ago

Thanks so much for your kind comments, everybody. I cannot tell you how much it means to me that the great Ben Dansie called me a "genius." Man! If this shows up on Blendernation, I'll keel over dead from happiness! I'm already halfway there...

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gionavvi about 15 years ago

Hi! I made this with your model.... Hope you like it! http://www.youtube.com/user/Gionavvi#p/u/0/YzJxhXZPlVM

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oenvoyage about 15 years ago

Hey there! I used your model for some fun : recreating the shaman hut scene using sintel utrlalite : http://oenvoyage.wordpress.com/2011/03/15/sintel-shaman-hut-scene-remade-using-ultralite-model/ hope you like it.

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gionavvi about 15 years ago

We already have the shaman scene and my walk cycle... Let's rerender the whole film!

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hjmediastudios about 15 years ago

The whole film, nothing. I want that and a sequel. Maybe even a prequel.

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hjmediastudios about 15 years ago

I know, right? I feel so guilty right now. Colin Levy must be contemplating suicide right about now.

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November87 about 14 years ago

The model doesn't seem to be textured when I switch to textured mode. And when I select the mesh and move to edit mode, no UV unwrap appears. Is it supposed to be like that?

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