Description
Just a dice with 6 faces.
What maybe makes it better than other ones is that this model is
- very clean modeled
- without subsurf applied (so you can easily make a lowpoly model with normalmaps etc. of it)
The image above is the model, rendered with LuxRender.
The model itself is untextured.
Dice
3D Model
B
B.Y.O.B.
Uploaded about 15 years ago
- Downloads
- 68
- Likes
- 0
- License
- CC-BY
- Category
- Miscellaneous Objects
- Blender Version
- 2.5x
- Render Engine
- Blender Internal
- File Size
- 189 KB
Comments (8)
How long did the render take?
The indentions would look better when thier black
Very nice render. I was just saying it might have looked better in you render. Very good and simple model.
Wow! Wonderful render!
how did you allow the light to pass through the dice slightly (looks amazing by the ways! :D )
Sorry, another question, but how do i get to the homogenous medium (i looked it up but couldn't find anything)
Go to the world tab, add a new medium (plus button) and set it from "clear" to homogenous. For SSS crank the scattering scale up to, say, 100. Then select your model, give it a material that lets light through (like glass or glossytranslucent, for example) and set it's internal medium to your SSS medium. If you encounter further problems please consider asking in the LuxRender user support forum, I'll be there ;)
Awesome render, the SSS looks great. I didn't look at the blend file but the model seems also great by the image.
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