Dice

Description

Just a dice with 6 faces.

What maybe makes it better than other ones is that this model is

- very clean modeled

- without subsurf applied (so you can easily make a lowpoly model with normalmaps etc. of it)

The image above is the model, rendered with LuxRender.

The model itself is untextured.

Comments (8)

C
ColbyHep55 about 15 years ago

How long did the render take?

C
ColbyHep55 about 15 years ago

The indentions would look better when thier black

C
ColbyHep55 about 15 years ago

Very nice render. I was just saying it might have looked better in you render. Very good and simple model.

A
akindofcraft about 15 years ago

Wow! Wonderful render!

S
Stratus365 over 13 years ago

how did you allow the light to pass through the dice slightly (looks amazing by the ways! :D )

S
Stratus365 over 13 years ago

Sorry, another question, but how do i get to the homogenous medium (i looked it up but couldn't find anything)

B
B.Y.O.B. over 13 years ago

Go to the world tab, add a new medium (plus button) and set it from "clear" to homogenous. For SSS crank the scattering scale up to, say, 100. Then select your model, give it a material that lets light through (like glass or glossytranslucent, for example) and set it's internal medium to your SSS medium. If you encounter further problems please consider asking in the LuxRender user support forum, I'll be there ;)

T
tamasmarton over 13 years ago

Awesome render, the SSS looks great. I didn't look at the blend file but the model seems also great by the image.

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