Heckler & Koch UMP-45

Description

Here is a new SMG that I've made in blender, I'm glad to share it with you. I especially want to thank the person that asked for this weapon (He'll recognize him or herself).

So it's a weapon that fires .45 ACP bullet, mostly used by law enforcement troops in manifold countries.

This mod is untextured and the most detailed that I can do with the reference images that I've found.

Enjoy, comment and ask for more weapon

Milan

Comments (19)

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gavlig about 15 years ago

Very cool model, thanks for sharing it!

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darkmil about 15 years ago

thank you !

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scottar about 15 years ago

holy sht this is fricken awesome. 8)

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hjmediastudios about 15 years ago

Nice! Perhaps I'll bake some normal maps off of it to use in a game or something! :)

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ColbyHep55 about 15 years ago

Haha new it would be better then mine. What search engine do you use to find your reference images i can never find good ones.

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darkmil about 15 years ago

The best one : Google of course do not hesitate to ask for new weapons.

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poifox about 15 years ago

I corrected your comment and gave it a propper link to the image. The comment form has formatting buttons to help you with links you know...

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darkmil about 15 years ago

The pont is that I am too lazy to texture so I continue to rely on subsurf, but if you think I should model a little more accurate those detail. PS : I think it would be extremely kind If you can post your textured version or at least send it to me so I can study It Milan

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darkmil about 15 years ago

Sorry for the double post but I have to congratulate you for the amazing texturing you've done.

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Mr.Chippy about 15 years ago

Sure I will upload it soon. The texturing is far from amazing all I did was make a simple, repeatable metal texture in gimp, then used smart uv project to unwrap all the objects. very simple once you know how to do it.

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darkmil about 15 years ago

I will be glad if you can explain me how do you make your metal texture with gimp

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Mr.Chippy about 15 years ago

Ok so in gimp I went to filter>render>clouds>fog 6 times varying the turbulence(all around 8-10 (no lower)) and colour(blacks and oranges) I made a new layer from visible, and blurred that layer with the blur tool. I then set the blend type to hard light and placed a picture of old sheet metal under it. Then I made a new layer from visible and applied the sharpen filter (filter> enhance >sharpen). Finally to make it seamless I went to filter>map>makeseamless hope that makes sense p.s I up loaded the model with textures waiting on the mods

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darkmil about 15 years ago

Thanks a lot for your mini-tutorial By the way the ridge on the magazine is meant to be in plexiglas (I don't know if it is the word in english) milan

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Mr.Chippy about 15 years ago

I see what you mean. I would fix that but it may be too late. (I have already uploaded it just waiting for mods to post)

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poifox about 15 years ago

Mr. Chippy, that is a great texturing job! Now you have to share it! :D just don't forget to credit Milan and licensing it BY-SA, as the original model :P

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Mr.Chippy about 15 years ago

Alright, I will; once uploading is back up. I uploaded an incomplete version that was never posted (probably to technical error), so if you see one from me that does not have that picture I posted don't put it up, it is the wrong one.

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scottar almost 15 years ago

i love it

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angbandguy1 about 14 years ago

woohooo!!! epic man keep it up!

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darkmil almost 14 years ago

Thanks a lot it really make me happy to see that my work is enjoyed. Thanks again. Milan

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