Cycles glass dispersion

Description

This is just a proof of concept of dispersion for cycles. It is not meant to replace bidirectional engines.

One frame took me about 40 minutes.

Comments (10)

F
Fyne about 5 years ago

I love it, this is definitely my favourite glass shader for Blender so far!

L
L.so.d about 5 years ago

so much love man this is amazing do you have a patreon ?

C
CG Vertex about 5 years ago

Thanks, I'm glad you like it. I don't have a patreon, but I'm planning it because some people have already asked me about it. Who knows, maybe in the future.

B
boyel over 4 years ago

thanks!!!

V
Vigor1 over 4 years ago

downloading :)

A
Alienss about 4 years ago

Wow! Thanks!

R
rombout almost 4 years ago

Wonder why you didnt add a soft medium or fog material so it would show the displersion perhaps more. Wonder if it will render faster vs using the reflections

K
Komeyl about 3 years ago

I always wanted to do this. Thanks a lot. I wonder how you would do it in Blender 3.4. Would you change any render settings or the shader itself?

A
applepie911 about 1 year ago

Looks very nice!

L
liuqioopp 3 months ago

The rendering speed is too slow

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