Description
This is just a proof of concept of dispersion for cycles. It is not meant to replace bidirectional engines.
One frame took me about 40 minutes.
This is just a proof of concept of dispersion for cycles. It is not meant to replace bidirectional engines.
One frame took me about 40 minutes.
Comments (10)
I love it, this is definitely my favourite glass shader for Blender so far!
so much love man this is amazing do you have a patreon ?
Thanks, I'm glad you like it. I don't have a patreon, but I'm planning it because some people have already asked me about it. Who knows, maybe in the future.
thanks!!!
downloading :)
Wow! Thanks!
Wonder why you didnt add a soft medium or fog material so it would show the displersion perhaps more. Wonder if it will render faster vs using the reflections
I always wanted to do this. Thanks a lot. I wonder how you would do it in Blender 3.4. Would you change any render settings or the shader itself?
Looks very nice!
The rendering speed is too slow
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