Spider Drone

Description

A spider drone-robot-type thing I decided against using for my next movie. I ended up going with a more humanoid design (which'll be posted when it's textured :) ), so here's the spider. It's not textured, but it does have materials. In addition, it's fast-rendering, with a streamlined poly count. It's fully rigged and has been simplified to get a full range of motion (including the tubes and wires, etc) out of five visible bone controls. Again, this is a model I decided not to develop further, so I apologize if it's not up to my usual standard. :(

Comments (12)

P
poifox almost 15 years ago

Very cool!

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sky_D almost 15 years ago

Hi Nick, very cool model, thanks for sharing. If I should have some time I style it my typical style with white panels and black highlights, improve topology, and expand the rig.

H
hjmediastudios almost 15 years ago

That'd be nice. :)

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Zack Paragon almost 15 years ago

Wonderful rig! :D I have a question about the bone controls: How do you get the legs to bend properly with only one control at the end of each? Is there a tutorial you can give me the link to? Thanks! Zack

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hjmediastudios almost 15 years ago

You may be confusing bones with controls. There are separate bones (I think four or so) on each leg; there's only one control on each leg. An IK constraint is applied to the last bone in the chain (the foot). Rotation is kept to what is mechanically correct through the use of IK degrees of freedom on the bones.

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scottar over 14 years ago

E154

I
ikbenjegame about 13 years ago

do it have bones ??

L
Linko about 13 years ago

Nice, that's the kind of mobile sentry gun i have imagined for the engineer of Team Fortress 2. Put it in the TF2 workshop with an in game screen this will work well! :)

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wiplash100 over 10 years ago

this will be absolutely perfect for vfx ......... i promise i wont hezitate to mention you????

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Socavigta4gamer about 9 years ago

Very Good Job man

J
Jheremih about 7 years ago

Nice

K
kim_1244146 over 5 years ago

thank you

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