Infinite procedural terrain

Description

An infinitely scalable terrain of mountains, farms, roads, villages, houses, rivers, lakes, and forests. The terrain is created with a single texture using procedural noise and displacement. To create larger or smaller terrains, just adjust the size of the array modifiers. The procedural texture will do all the rest.

Comments (13)

J
JonLat over 4 years ago

Thank you ! There's some great info here, as well as a very useful idea/file.

M
mark06gt over 4 years ago

I'm glad it was useful.

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baldyman_1248537 over 4 years ago

That's really cool! Thanks!

M
mark06gt over 4 years ago

You're welcome.

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bobal57 over 4 years ago

Great job !

M
mark06gt over 4 years ago

THANKS

A
absolutemad over 4 years ago

This is great! Thank you!

M
mark06gt over 4 years ago

Thanks for the feedback.

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wilsimar about 4 years ago

great.. thank you

M
mistressmidnight almost 4 years ago

its to much for my pc to handle maybe a chunk generator?

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mark06gt almost 4 years ago

Try lowering the number of divisions on the plane and use smaller arrays. That should reduce resources.

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NMtraveler over 1 year ago

Very interesting stuff!

G
graffickattack about 1 year ago

Absolute genius work! I'm new to procedural generated creative works and I'm very intrigued at the source of abstractions in logic to create the final produced work.

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