Description
A shader for the **Eevee** render engine which is capable of simulating light bouncing using **screen space** data.
The shader adds a **Global Illumination** filter over the **Principled BSDF** using the **Glossy BSDF** node with an **Ambient Occlusion** mask.
This product is provided under the [**Creative Commons CC0 1.0 Universal License**](https://creativecommons.org/publicdomain/zero/1.0/).
* *You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.*
**Recommended settings for Screen Space Reflections:**

## **Install instructions:**
**1.** Download the latest version of [Blender](https://www.blender.org/download/)
**2.** Create a new project and go to File ‣ Append
**3.** Select the **.blend** file that contains the shader (demo file)
**4.** Select the NodeTree folder
**5.** Select Principled BSDF SSRT and press Append
**6.** Done! Now, the SSRT will appear in your node groups.
## **Contact**:
* **Email:** pedro.probio10@gmail.com
* **Discord:** PedroPLopes#2941
Screen Space Ray Tracing - Blender
- Downloads
- 742
- Likes
- 15
- License
- CC0
- Category
- Tools
- Blender Version
- 3.0x
- Render Engine
- EEVEE
- File Size
- 8.37 MB
Comments (5)
Nice to try
Very cool
Thank you my friend. It's really helping me a lot
so whats the difference between SSRT 0.3 and screen space ray tracing eevee? i downloaded the 1st one from here and the other from itch.io
Hello! There's no difference between them, I just reposted the SSRT here. Hope this helped!
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