Screen Space Ray Tracing - Blender

Description

A shader for the **Eevee** render engine which is capable of simulating light bouncing using **screen space** data.

The shader adds a **Global Illumination** filter over the **Principled BSDF** using the **Glossy BSDF** node with an **Ambient Occlusion** mask.

This product is provided under the [**Creative Commons CC0 1.0 Universal License**](https://creativecommons.org/publicdomain/zero/1.0/).

* *You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.*

**Recommended settings for Screen Space Reflections:**

![](https://media.discordapp.net/attachments/687339910406864908/1002017054364270752/jSdbsB.png)

## **Install instructions:**
**1.** Download the latest version of [Blender](https://www.blender.org/download/)

**2.** Create a new project and go to File ‣ Append

**3.** Select the **.blend** file that contains the shader (demo file)

**4.** Select the NodeTree folder

**5.** Select Principled BSDF SSRT and press Append

**6.** Done! Now, the SSRT will appear in your node groups.

## **Contact**:
* **Email:** pedro.probio10@gmail.com
* **Discord:** PedroPLopes#2941

Comments (5)

H
heruyen almost 4 years ago

Nice to try

C
Chaos_1591260 almost 4 years ago

Very cool

H
Hykerisme almost 4 years ago

Thank you my friend. It's really helping me a lot

S
SiriusArts over 3 years ago

so whats the difference between SSRT 0.3 and screen space ray tracing eevee? i downloaded the 1st one from here and the other from itch.io

P
PedroPLopes over 3 years ago

Hello! There's no difference between them, I just reposted the SSRT here. Hope this helped!

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