Judy Hopps 3.0

Description

**IMPORTANT:

****UI SCRIPT FOR THE RIG IS BROKEN AND WON'T RUN. TO SWITCH BETWEEN IK/FK YOU MUST GO INTO LAYERS 5 AND 6 (top row), SELECT IK HAND BONES, GO TO BONE PROPERTIES, CUSTOM PROPERTIES, AND CHANGE IK/FK SWITCH TO 1 OR 0
**

3.0 version of the Judy Hopps model that can be found on this site.

My changes include:

* Entirely new fur groom and shader

* Procedural eye shader

* Ear physics (select head mesh and go to object custom properties and set Physics Ears to 1 to enable)

* Poses (salute and a pose for the ears in a down position)

* New textures for belt and pouches

* Less materials overall

* All (hopefully) materials updated to PBR

* Geonodes for tension/stretch maps so you can dynamically create wrinkles in clothing. Currently setup only for Judy's shirt

Comments (8)

C
crazygod over 3 years ago

Script runned, there is no IK/LK systems on menu. Blender.3.3

B
badfitz over 3 years ago

Sadly, I don't think I can easily fix the UI script. You'll have to remember which layers have what on them.

T
Ted3d over 3 years ago

great update! thank you

S
Santhosh MG almost 3 years ago

Thank you

B
badfitz over 2 years ago

I would like to get a 3.5/4.0 version out soon, using geonodes, but there's some fundamental issues with interpolation that makes it impossible for now. Thanks for the kind words!

B
Blearie over 2 years ago

How do I pose the articulation of the fingers? Love the upgrade btw

T
thatoneperson over 2 years ago

Was wondering how to toggle the fur?

K
Kealarose 4 months ago

im a beginner how do i make her limbs move

Sign in to leave a comment.