Description
**IMPORTANT:
****UI SCRIPT FOR THE RIG IS BROKEN AND WON'T RUN. TO SWITCH BETWEEN IK/FK YOU MUST GO INTO LAYERS 5 AND 6 (top row), SELECT IK HAND BONES, GO TO BONE PROPERTIES, CUSTOM PROPERTIES, AND CHANGE IK/FK SWITCH TO 1 OR 0
**
3.0 version of the Judy Hopps model that can be found on this site.
My changes include:
* Entirely new fur groom and shader
* Procedural eye shader
* Ear physics (select head mesh and go to object custom properties and set Physics Ears to 1 to enable)
* Poses (salute and a pose for the ears in a down position)
* New textures for belt and pouches
* Less materials overall
* All (hopefully) materials updated to PBR
* Geonodes for tension/stretch maps so you can dynamically create wrinkles in clothing. Currently setup only for Judy's shirt
Judy Hopps 3.0
- Downloads
- 2,084
- Likes
- 48
- License
- CC-BY
- Category
- Characters
- Blender Version
- 3.0x
- Render Engine
- Cycles
- File Size
- 65.3 MB
Comments (8)
Script runned, there is no IK/LK systems on menu. Blender.3.3
Sadly, I don't think I can easily fix the UI script. You'll have to remember which layers have what on them.
great update! thank you
Thank you
I would like to get a 3.5/4.0 version out soon, using geonodes, but there's some fundamental issues with interpolation that makes it impossible for now. Thanks for the kind words!
How do I pose the articulation of the fingers? Love the upgrade btw
Was wondering how to toggle the fur?
im a beginner how do i make her limbs move
Sign in to leave a comment.