Hey men! To give me one star for this animation is too easy for you?
Or may be somebody will critique this work at last?
If you see some issues (I know it is not best walkcycle) - let's talk about is!
I am opened for discussion
Shader, I rendered out your walkcycle, I'm no pro animator but a few things that I saw, I don't think you have enough dip in the hips and upper body. I think if you drop the hips a little more on the gate it would be a little more realistic. Also maybe a little less butt shake and a little more shoulder dip. Might help. Also a little movement in the head, most people don't walk just focused on one point with there head. Again not a pro at animation I think the walk cycle is a really good start. Nice work.
Sorry I'm getting into a real mess trying to animate a stick person. Tryed using your walkcycle but when I appended it to my stick person file, the rig acted like it was just separate bits. Can you tell me how I could do this please?
Comments (7)
Hey men! To give me one star for this animation is too easy for you? Or may be somebody will critique this work at last? If you see some issues (I know it is not best walkcycle) - let's talk about is! I am opened for discussion
Shader, I rendered out your walkcycle, I'm no pro animator but a few things that I saw, I don't think you have enough dip in the hips and upper body. I think if you drop the hips a little more on the gate it would be a little more realistic. Also maybe a little less butt shake and a little more shoulder dip. Might help. Also a little movement in the head, most people don't walk just focused on one point with there head. Again not a pro at animation I think the walk cycle is a really good start. Nice work.
I know, this is gonna sound REALLY lame, but how do I run the animation? new to blender :p
@ajsiemonfla, think you should start here: http://cgcookie.com/blender/get-started-with-blender/
looks good thanks :]
Nice work
Sorry I'm getting into a real mess trying to animate a stick person. Tryed using your walkcycle but when I appended it to my stick person file, the rig acted like it was just separate bits. Can you tell me how I could do this please?
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