Description
I find meta-objects to be kinda interesting, I wish the developers would expand the capabilities in this area. It also seems like hardly anybody does much with meta-objects.
Somebody's probably has already done something like this, but I made a simple character out of meta-objects and rigged it, then sort of "wadded it up" and animated it "un-wadding".
With mesh animation, you work hard to make your mesh deform "just so", but with meta-objects, it's kind of interesting to see how they interact.
Possibilities for this sort of thing:
What if you had a conventional mesh character and all of a sudden...squish...gloop, he opens up and out pops this decidedly un-meshy looking thing.
Or what if you had this big blob of meta-stuff and used layers to swap out whole different globs of meta-goop and armatures. One minute it looks one way, and the next it extrudes a tentacle...no wait...it's an arm...with an eyeball that turns into...
You get the idea.
Meta-man
- Downloads
- 35
- Likes
- 1
- License
- CC0
- Category
- Characters
- Blender Version
- 2.5x
- Render Engine
- Blender Internal
- File Size
- 91.9 KB
Comments (2)
interesting
brilliant
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