Description
This isn't any specific liquid. Rather, it's an attempt at cheap liquid simulation. The layers always remain horizontal and at the same height; edges/waves between can be adjusted or disabled. The liquid level can be adjusted via a custom material property, but for multiple uses/items, the driver needs to be replaced inside the sheader.
Small warning: the liquid level height is oriented based on the object's origin point.
Adjustable liquid level
Material
W
WWhite_2169480
Uploaded 9 months ago
- Downloads
- 35
- Likes
- 2
- License
- CC-BY
- Category
- Materials
- Blender Version
- 3.0x
- Render Engine
- Cycles
- File Size
- 3.78 MB
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