Description
all in blender
polycount:500.000
texture: texture paint with gimp, (col, nor, spec) and Hdr in environment light
post pro: gamma correction, gaussian blur
all in blender
polycount:500.000
texture: texture paint with gimp, (col, nor, spec) and Hdr in environment light
post pro: gamma correction, gaussian blur
Comments (8)
Hey, this is a very cool blend. I love those old fashioned prop/turboprop airplanes! :-) Great work!
Hi Gikkio, I can try to find some further references for you. I've visited some museums and nostalgic airshows. Most of my pictures are from the WWII Airplanes from Germany (Messerschmitt etc.), but I have also some of the american/british planes (Mustang for example). Or, you can try to search some at "Birds of Prey" an good PC Flightsimulator, based on the WW2 Planes (If you don't know it already...). Best regards, Ionic
Very nice modelling and texturing. Some simple rigging would really give this an extra edge.
I noticed you included an hdri map with the file. It can give it nice lighting, but the file size on those are generally quite large. Also you used several .tga image files. I did a test and saved one of your .tga files as a .png and it went from 12mb to 2.09mb. And as far as I know, .png is lossless. However, when I compressed the .tga files their total size went from 130mb to 36mb so I guess that is a similar gain in texture size on disk since .png files don't really compress. However, I don't know if a packed .blend file would compress the same since the .tga aren't on their own anymore. So, in that case, it certainly wouldn't hurt to convert your textures to .png before packing the .blend.
Great work friend!
Very nice palette and render! The render only lacks some very bright highlights and sun reflections...
Great plane and great work. :)
Excellent work! My two favorite warplanes are F4s... Corsair and Phantom. Keep up the good work.
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