Update:
you may want the glass material to be more interesting, to do so:
1. add some displacement to glass material with a noise texture.
2. set tex coord to generated.
3. try this values: scale 0.5, detail 5.0, distortion 0.0
Sorry for asking. I need to model one my self and I'm not that good of a modeller with organic forms. How did you do those reliefs in the bottle on the side.
I'm thinking of using a empty and à array modifier. Things is in I'm not god with flows and creating such forms.
Hope you could point me out a bit
Best regards
Rombout
Comments (3)
Update: you may want the glass material to be more interesting, to do so: 1. add some displacement to glass material with a noise texture. 2. set tex coord to generated. 3. try this values: scale 0.5, detail 5.0, distortion 0.0
Sorry for asking. I need to model one my self and I'm not that good of a modeller with organic forms. How did you do those reliefs in the bottle on the side. I'm thinking of using a empty and à array modifier. Things is in I'm not god with flows and creating such forms. Hope you could point me out a bit Best regards Rombout
wonderful!
Sign in to leave a comment.