Audi A4 DTM Cycles + Uv-texture-alpha Maps

Description

Hello blender-fans!

Here is my Audi DTM model. I have it set up correctly for the renderer cycles.

It took me some time to understand how it works in cycles-renderer

with the uv-maps, texture maps and alpha maps. This is my result. I hope one or the other, this helps

something in dealing with the new render engine Cycles.

My hardware for Blender-Cycles (Cuda GPU) GTX460SE 1GB RAM (256shaders)

see the anim on youtube

www.youtube.com/user/Neubi3D#p/a/u/0/7CTJpTiD1Ig

soon your neubi

sorry for my english - i hope you like my models

Comments (9)

M
mofx over 14 years ago

Great model, however when I went to render it the yellow and green didn't show up. I unpacked the textures from the file. Sure this is a user error, but it's a fantastic looking model even without the textures showing up. Great job, and thanks for sharing.

N
Neubi over 14 years ago

Hi Matthew ! thanks for the tip. I've also noticed that the textures from Geard Cycles renderer extract only after the load. Unfortunately I do not know why this is so

R
ricaxe over 14 years ago

Very good modeling and texturing, i think that the reflection is a litle to blured . i dont see your nodes material but you can make some freshnel reflections.

T
tahseen about 14 years ago

Just love the texturing in this. Really Good!!

R
Radboy about 14 years ago

Hi Neubi, I would like you to ask for your permission for convert and edit your car model for F1C. I would be happy if you allow me. Of course the fact that the author still you. Best Regards, Radboy

S
sebrobitaille about 13 years ago

Poly count?

B
blend2cap over 12 years ago

Hi Neubi, where do you keep the textures for DTM cars (like this or RS5)? Anyway, you're great, the RS5 DTM is preatty cool !

R
rombout about 12 years ago

How did you place all those decals? could you point out a good tut on this?

G
GaffX over 4 years ago

Thank you very nice

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