NodeGroup

Description

By default Blender's Object Index passes are white only. This works fine for internal compositing but isn't very useful when you intend to do post work in an image editor (GIMP/PS).

This node group will add colours to your different pass indices (is that how you spell that?) and output the image to a file. Now when editing the final render in GIMP/PS, include this file as a layer to "select by color" the objects you'd like to isolate..

Comments (7)

T
trimondi about 14 years ago

it seems interesting...could you explain better? Sorry for my ignorance, but I'm new in blender...

C
comeinandburn about 14 years ago

Hi Trimondi, Take a look at this brief explanation: http://youtu.be/dvTImYO0AH8 hope this helps to clarify:)

T
trimondi about 14 years ago

thank you very much! :)

C
comeinandburn about 14 years ago

Oh BTW if you need more explanation of render passes you can start by going here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes and I almost forgot to mention.. this blend may appear incorrectly pre 2.62 since the mesh editing system, bmesh, has been implemented in 2.62.

B
bernieman about 14 years ago

Very interesting. And thx for the Tutorial

C
comeinandburn about 14 years ago

my pleasure:)

N
neilmani over 8 years ago

Hi ! its amazing node but its limit is set to till 4 object indexes, what will happen if we have 50 or mode different objects in the scene and want all random index pass ?

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