Procedural Pencil Shading

Description

A quick material node setup using procedural textures for pencil shading. I feel it is a decent 3D --> 2D look. Also I was told I needed to upload more stuff!! ;)

If anyone can show me how to get procedural textures to work with GLSL in view port, that would be GREAT, currently I cannot get it to, although images do work, just not procedural textures mapped via material nodes...

Inspiration from this blend--difference is I used nodes and slightly different method.

[ http://www.blendswap.com/blends/materials/non-photorealistic-shaders/](http://www.blendswap.com/blends/materials/non-photorealistic-shaders/)

Comments (4)

C
cyke216 almost 14 years ago

looks really nice

S
sonoide almost 14 years ago

Gracias!

V
vAonom almost 14 years ago

it would be awesome if those lines can be ratated(Duno if u understand). I have tried to make shader that render "natural hand move" pic but couldn't. U can always fake it with images but that's not ideal. Btw none of procedural work with glsl... but they do with cycles!!!

J
Jikz almost 14 years ago

They can be contoured if you use UV unwrap and kill the camera vector. it takes a ton more time however.

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