Description
This was a mini project that I used to kick off my entry for Andrew Price's Photorealism Contest. The idea was to force myself to pay attention to details of a model by drawing it out its components by hand. Then as a sort of gimick, I scanned my drawings and created a simple "paper" structure in cycles.
Though the actual render I plan on creating will be on the real-world scale of a bridge/river scene, I thought the result of this was interesting and looked fairly realistic. It should be noted that to get the edges clipped, I heavily used photoshop's wonderful selection masking and refining tools (which is probably the number one reason I stopped using gimp). These imperfect edges are what sell the effect
Moo-Ack!
~Patrick W. Crawford
Paper Bridge
3D Model
Staff Pick
T
TheDuckCow
Uploaded almost 14 years ago
- Downloads
- 121
- Likes
- 5
- License
- CC-BY
- Category
- Architecture
- Blender Version
- 2.6x
- Render Engine
- Cycles
- File Size
- 24.5 MB
Comments (7)
That is really cool!
nice idea nicely done. Your work is much appreciated from this side of the screen. :)
I think this should be a staff pick or something. I am fascinated with this idea, and I think it could even yield some cool animations. Nice job!
Completely agree, great job @theduckcow. Now a Staff Pick
Wow, I'm honored to have contributed a staff pick for this site! I always find it difficult to find things to upload here since I usually use cgtextures (and it's a pain to go back and document the textures used). I'll try harder in the future though :)
You could have obtained clunky cut edge look from using K-Tool on imported images>planes with exact heights of each. Which is 1. easier 2. cheaper ? However I think you have accomplished your goal and the model/render is great. Btw, what means [ Models & Rigs by Bart ] ?
I am in love with this. Added it to my collection just so I can pull it up for inspiration! This is gorgeous!
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