Space Corridor Cycles

Description

I got the idea from Andrew's tutorial. It has no textures. I rendered it in cycles. At 16000 polygons, it is still a little high poly.

Comments (4)

I
irokrhus over 13 years ago

like for me it looks a bit "plastic" because of textures but, it's still a good job to u

L
Ludwig over 13 years ago

Thanks for your advice.

Z
zirome almost 13 years ago

Looks great to me. Think it's the specular above the door that might give it the plastic look. If the focus was on a character I doubt anyone would notice.

F
felipe_lourentino over 6 years ago

Parabéns Posso utilizar em um vídeo?

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