Contour Rendering - Node Setup

Description

This is a node-setup which will generate you contours from the normal and Z pass of a render. Contours will appear at sharp edges and at differences in the Z channel ( for example where an object ends).

Comments (19)

M
monteiro over 13 years ago

thank you :)

F
formfollowsfunction over 13 years ago

Great shader! Thanks!

I
Issanou over 13 years ago

Thank you. Very good job, I like you tutorial to !

A
Atom over 13 years ago

Nice setup, it works. It is not a Cycles shader, it is just a node setup for post processing an image. This means you can use it with Blender Internal as well.

B
B.Y.O.B. over 13 years ago

Great!

A
alecfara over 13 years ago

cool :)

U
utas over 13 years ago

thx

E
easy-bios over 13 years ago

Inspired by this one: http://blendswap.com/blends/node-setups/shaded-outline-compositing/ ?

K
karo861 over 13 years ago

Great technique! Very skillful at using nodes.Thank you for sharing. Loved the tutorial too...

V
V--R over 13 years ago

First I stumble upon the tutorial for this. And now I stumble upon this file. Either I'm good at stumbling. Or I really need to get to work on my own contours xD.

D
dash_slash over 13 years ago

Thanks..wonderful node setup

R
rlocatelli over 13 years ago

Thanks! About the file you offer here for download I wonder how you was able to handwrite on the Graph Editor window. It is very useful for classrooms...

R
rlocatelli over 13 years ago

Hmm, I discover you used a tool named GPencil. I'll study more of this tool.

A
antenad about 13 years ago

Great. Thanks :).

3
3Dlaria about 13 years ago

very useful, thanks!

I
InGaN over 9 years ago

Thank you! For a gorgeous ink shader effect, try changing the Factor on the Difference node in the "Frame" part.

G
gastricsparrow almost 9 years ago

Very impressive and helpful. Thanks!

M
MouseAlone about 7 years ago

thx......AGAIN.......BTW u can use skin modifiers while making basic mesh....in case u didnt knew bout it

K
kim_1244146 over 5 years ago

thank you ! ^^

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