Description
This is a node-setup which will generate you contours from the normal and Z pass of a render. Contours will appear at sharp edges and at differences in the Z channel ( for example where an object ends).
Contour Rendering - Node Setup
3D Model
Staff Pick
A
archived
Uploaded over 13 years ago
- Downloads
- 297
- Likes
- 23
- License
- CC0
- Category
- Miscellaneous Objects
- Blender Version
- 2.6x
- Render Engine
- Blender Internal
- File Size
- 156 KB
Comments (19)
thank you :)
Great shader! Thanks!
Thank you. Very good job, I like you tutorial to !
Nice setup, it works. It is not a Cycles shader, it is just a node setup for post processing an image. This means you can use it with Blender Internal as well.
Great!
cool :)
thx
Inspired by this one: http://blendswap.com/blends/node-setups/shaded-outline-compositing/ ?
Great technique! Very skillful at using nodes.Thank you for sharing. Loved the tutorial too...
First I stumble upon the tutorial for this. And now I stumble upon this file. Either I'm good at stumbling. Or I really need to get to work on my own contours xD.
Thanks..wonderful node setup
Thanks! About the file you offer here for download I wonder how you was able to handwrite on the Graph Editor window. It is very useful for classrooms...
Hmm, I discover you used a tool named GPencil. I'll study more of this tool.
Great. Thanks :).
very useful, thanks!
Thank you! For a gorgeous ink shader effect, try changing the Factor on the Difference node in the "Frame" part.
Very impressive and helpful. Thanks!
thx......AGAIN.......BTW u can use skin modifiers while making basic mesh....in case u didnt knew bout it
thank you ! ^^
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