Description
My first attempt to cycles. I had a problem in making the spilled wine look realistic... It takes too much time to render on my old pc
Wine s served
3D Model
L
Luano
Uploaded over 13 years ago
- Downloads
- 190
- Likes
- 5
- License
- CC0
- Category
- Miscellaneous Objects
- Blender Version
- 2.6x
- Render Engine
- Cycles
- File Size
- 778 KB
Comments (5)
Hi Luano. Some rapid tips: 1.- Change glass material to glass shader, Type Beckmann, Color (1,1,1), IOR 1.650. 2.- Use glare (filter node) in render compositing to get the image clearer (Streaks, Medium, Threshold 0.02, Fade 0.882). Your render will be much better.
And: 3.- Change dropped wine material for: Mix shader (factor 0.6) First: Velvet shader (Color same red as other wine, Sigma 0.7) Second: Glass shader (Color (1,1,1), IOR 1.5, Type Beckmann)
I changed everything as you suggested and now it looks much much better! Thanks for the glare tip, you made me discover the composite nodes! :) Right now it is rendering, still too slow though...
@luano, hope you upload the modified blend
It looks much better! The dropped wine could be improved, but we should make some tests. The cup's mesh have a problem. There are some vertex layers overlapped. To get a correct glass render, the cup mesh should be clean, without interior edges/vertexs.
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