Description
A bead plate, rendered in cycles.
The beads-colors are controlled by an image texture.
The vertices of each bead are all uv-mapped to a single point (uv island scaled to 0), so that each individual bead is single-colored.
Originally, I tried to use a particle system for this setup.
But I had to give up, because I couldn't find a way to assign colors to the bead-particles.
I know this is possible with hair-strands using the blender internal renderer, but I wasn't able to find a way to make this work with cycles.
Any suggestions on how to make this work with particles ?
bead plate
3D Model
K
krabz
Uploaded over 13 years ago
- Downloads
- 32
- Likes
- 2
- License
- CC-BY
- Category
- Miscellaneous Objects
- Blender Version
- 2.6x
- Render Engine
- Cycles
- File Size
- 3.85 MB
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