Description
Greeble Workshop v1.0
Ref: Based on Particle City Generation from Andrew Price
[http://www.youtube.com/watch?v=XCEN0qQOsIA](http://www.youtube.com/watch?v=XCEN0qQOsIA)
and Displacement maps made from floating geomerty saved out as OpenEXR files.
OpenEXR was developed by ILM, so you know it's got to be special... And it is... As a grey scale hold tons more information than your standard jpg or even tif and targa. OpenEXR is also used in HDRI lighting. Raw they are 64mb from a 2k(2048x2048) image. I suggest using the zip losless to get them down to a 6 or 7mb file. NB. Save RGB not RGBA or you will get a big black square when you bake!!
See Oliver Villar's tut
[http://www.youtube.com/watch?v=VY9vHdwUo98
](http://www.youtube.com/watch?v=VY9vHdwUo98) using Michalas's from blenderartists.org displacement method.
Instructions included in a text file in the blend, read them and watch the videos. High rez brought to you by Flickr...
[http://www.flickr.com/photos/92154081@N05/8376848931/sizes/h/in/photostream/](http://www.flickr.com/photos/92154081@N05/8376848931/sizes/h/in/photostream/)
Cheers
Greeble Factory
- Downloads
- 943
- Likes
- 24
- License
- CC-BY
- Category
- Particles
- Blender Version
- 2.6x
- Render Engine
- Blender Internal
- File Size
- 9.72 MB
Comments (10)
Great stuff, thank you for sharing!
I made a little animation (the camera moves only), but when Blender started rendering the 2nd frame, windows said Blender stopped. My system: WinXP Render: Blender (Internal) Render Blender 2.65 ---Sorry for the bad english, I'm hungarian!---
Is your computer good enough? Just a question.
Ewwwwww..... Not meant to animate, just extract normal maps. Then animate the low poly with normals.
This is really cool
Awesome work. Thank you.
Thank you
Added a new render using Kuhn Industries meshes Techbuilder Lite meshes. See KI's kit here http://www.blendswap.com/blends/view/68582
Thanks
Thank you
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