Camera Normals

Description

Render layer setup, with an OSL material, to get Normals in camera space.

Thanks to Brecht for the OSL code snippet.

Comments (1)

C
CobyRandal about 2 years ago

This OSL shader blend actually still works in Blender 4.0.2 Cycles. Performance on my system was about 1 second to render a frame. This certainly works fine, however you may benefit from a native shader-nodes built solution in Cycles / Eevee. An Eevee equivalent can render in about 0.18 seconds. Hope this info helps somebody.

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