Fake Volumetric Water Shader

Description

These two node setups were developed by me with the help of some guys on BA (see thread here: [http://blenderartists.org/forum/showthread.php?278101-Look-into-the-water-Shader-Recreation](http://blenderartists.org/forum/showthread.php?278101-Look-into-the-water-Shader-Recreation)). Both shader try to fake the light absorption and blurryness of water relative to the depth. In difference to the popular light absorption shader the object doesnt need a thickness and thus can be perfectly been used in combination with the ocean modifier. Remember that these shader are very fake and might have their pro and cons.

Please also see the completely updated version: [http://www.blendswap.com/blends/view/71434](http://www.blendswap.com/blends/view/71434)

Comments (6)

B
BlenderCranium over 13 years ago

Very nice. I never thought of this before.

F
formfollowsfunction over 13 years ago

Thanks :)

E
ejnaren over 13 years ago

It is very cool, but does it not lack reflections?

F
formfollowsfunction over 13 years ago

Yes it does, but it is optional - I rendered nice ocean scenes without a reflection shader ;)

M
MrOMGWTF over 13 years ago

Well reflections are the most important aspect for rendering high quality water, but whatever.

1
1DInc over 13 years ago

Visually looks like http://www.blendswap.com/blends/architecture/frosted-glass/ I like it =)

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