Camouflage Material for Cycles

Description

Camouflage shader for cycles. Use node ramps to control how spots are mixed. It contains two node setups for camouflage materials, one of them with four configurations.

It includes render images.

Enjoy it!

Comments (10)

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BlenderBoy55 over 13 years ago

Can you do this same Camouflage shader for Blender game Engine?

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elbrujodelatribu over 13 years ago

Is "shader for Blender game Engine" the same as "shader for Blender Internal"? I did some materials for blender internal some time ago. I would need to study it again...

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irokrhus over 13 years ago

Could you tell me how to remove these black camluflage pieces from the node set up. Can't find the correct node for it.

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elbrujodelatribu over 13 years ago

You have to remove the part of the musgrave texture. You have an explanation in http://blenderartists.org/forum/showthread.php?278285-Yet-Another-Thread-about-Cycles-Materials&p=2281827&viewfull=1#post2281827

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BlenderBoy55 over 13 years ago

I'm not really sure if

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CypherBeta over 13 years ago

As far as I know, most of the 'material colors/shading' in BGE is done with textures.... I think it might be possible to do something like this using procedural stuff in BGE, but yea...... lol

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Peter-T over 12 years ago

Most of my textures are image based. I would like to do more procedurally. Your threads on blender artist are invaluable.

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elbrujodelatribu over 12 years ago

Thank you very much!

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Raghavendra19 almost 12 years ago

Thank you sir. You have contributed some great materials shaders for us. Thanks a lot

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Murnis over 11 years ago

Thank you very much! COOL!!!

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