cg cookie flexrig v1.0 IK FK swapping added + Toe swapping

Description

__Toe swap for foot added__

I Ashwin copied the IK FK swapping script from rigify by Nathan Vegdahl and added it to this script and done some minor changes in bone names in script, changed then to the carresponding names.

__Important__

And the "v1.0" in rig_id was causing some error and making it "v1" Technically removing "." period sorted the error.

so had to goto the Outliner >D atablocks > Armatures > Armature > rig_id and chage it to "cg_cookie_flexrig_v1"

__OR__

__In pose mode go to Armatire > Custom properties __and do the Rig ID change

to "cg_cookie_flexrig_v1"

__Reffer the Screen shots__

The rig is Created with the support of cgcookie.com

By

Credits:

Beorn Leonard - modelling, rigging

Nathan Vegdahl - rigging, scripting

Jonathan Williamson - modelling, shaders

David Revoy - concept art

Comments (11)

K
kiwi7756 about 13 years ago

Great ! The ik-fk switch was the only important thing missing to the Cookie Flex rig. Now it's really an awesome rig, those little buttons will make my life so easier ! Thanks a lot for sharing your work bisketashwin.

R
RenderedHistory almost 13 years ago

could you tell me how to run it?

S
Sackadoo almost 13 years ago

Copy and paste this script into the Text Editor, then click Run Script.

G
gopisali over 12 years ago

flexrig is like oxygen to a struggling Blender artist :)

V
vijesh almost 12 years ago

thank u ashwin thank u so much.......u done a great job

P
panchito almost 12 years ago

'll try, thanks

V
videospuger over 11 years ago

Thanks for sharing!

R
reg661 almost 11 years ago

It worked well.

E
erik77 over 6 years ago

Is it possible to make this script work in 2.81? The script gives errors at the moment in 2.81.

J
Jeremiah19 about 5 years ago

Will this work in Blender 2.90+

P
PitstopRenders almost 5 years ago

I don't think it will work on blender 2.90+ I will contact cgcookie in advance to this for an updated version

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