Description
I made this Grass Render to admire the all mighty Blender Internal Render! It's a simple realistic grass plane but shows the power of not using Cycles.
Internal is NOT dead!!! - Grass Render
Scene
D
Darth Vader
Uploaded about 13 years ago
- Downloads
- 277
- Likes
- 12
- License
- CC-BY
- Category
- Scenes
- Blender Version
- 2.6x
- Render Engine
- Blender Internal
- File Size
- 4.69 MB
Comments (50)
Darth, this is incredible. Glad to see not everyone has turned to the "Cycles" side.
Thanks chrisbreen1995! Made all from start to finish for internal render. Internal render will never die for me. I'll never stop using it!
I agree to that. :D
o_O no......this can't be.
I'm such a fan of internal that i will stop updating my Blender version when i see it missing!
internal render cannot leave!!!
Even if it leaves i'm gonna support it!
Yeah. I don't even really understand cycles (or how it's better). I'm an internal render guy.
Glad to see i'm not the only one on internal. Cycles is just a simplified version of internal.
Cycles produces much more realistic results in a simpler way. Since cycles uses a different algorithm to produce the lighting, its much easier to get a good setup. Internal is direct point lighting while cycles calculates the bounce of the lighting. As polfox said, dont be afraid of it. Its getting better every day and simpler to use.
Man I really hope this isn't true :((( I suppose I should take a look at learning to use it then
Even if it's true you will always be able go back to internal from newer versions.
we should make a petition for the internal render i basically grew up on it.
Awesome idea, hoped to see many guys using internal.
I'm sure there will be a branch or a build where Internal Renderer is still incorporated with the latests updates. It probably just won't be maintained.
same here, i always use internal. primarily because it's faster.
OMG this cant happen.I can't render in cycles.Its too slow!!
There is an upside and a downside to using either engine, why remove one ?
Why is this marked as fan art?
It's not fan art if it's YOUR logo lol!
Yeah it's a fail i changed it :D
nice work. it looks great.
Thanks hacker jack!
Nice greass. Still Cycles could do it better ;) just saying!
Some grass I made in cycles a while back: http://www.blendswap.com/blends/view/59547
The idea of this is to show off the Internal render's power!
I don't want so sound like the bad guy here. But it looks more like green fur than grass to me. :/ No hard feelings, just saying!
you're right izuzf but sometimes you may want / require a more cartoon-look and not too realistic because it may not fit the scene otherwise. kind of like Big Buck Bunny or something lol
You can achieve super photorealism with blender's internal render! If you look at Andrew Prices Nature Academy you'll see ultimate photorealism in hard to make nature renders made with internal all day long.
Very cool! The internal is still pretty good for the grass shots, and other things as well :)
Thanks nickbrunner2013! Internal can achieve the same results as cycles, it just needs complicated materials for photorealistic pics.
I do quite enjoy seeing that others stay with internal (Tried cycles and although it has some nice features internal is superior imo)
Total support CubeGod
Internal is good to keep, but it's slower, imho, on 2.6x. If it is phased out i will always have a copy of an older version on my system. Simple.
Thats my plan dahray.
have been training to model grasses all these months, thanks , it looks nature !
Thanks
Thank you a lot for doing it in the internal renderer, coz the cycles doesn't seems to export the material data in the mtl file. Thinking for using it in my game, if you permit me.
Of course shazzad use it as you wish.
You know Internal Render will be Droped in the Future ? it wont be there anymore away forever :D
I'll move on :) and if i want to will go back to older versions of Blender.
hmmm... if internal isn't supported anymore, i will stop using blender in all. all my models are created in internal blender, and i haven't heard of a way to convert them to cycles. and i can't afford to start from scratch again... is there something like a "internal blender to cycles converter"? if yes, where can i find this? thanx
i don't know. but i heard internal was discontinued in i think 2010. you can still use it though
bless your beautiful soul for this
Awesome!!!
HOW long did this take?? Could someone who has a modest computer make an animation with this?? It's just gonna be a cube rolling down a hill
A cube rolling down a hill wouldn't take that long. But it's going to take a while to render no matter the PC. What really takes ages are characters.
can you please if not already make a tutorial video on how to make grass like that i have really been struggling with it
Cycles is for Wealthy Users.
Bruh, 2.8
Sign in to leave a comment.