Description
Here is a submachine gun with 1222 faces I have modeled and textured for our game project.

The submachine gun calls M24 R and the concept was created by piotr kupsc
[piotrkupsc.weebly.com](http://piotrkupsc.weebly.com/)
Here is a short preview video
http://www.youtube.com/watch?v=F-76xgLMQqs
__[Images were removed because the page takes too long to load, if you want to post images bac, make sure they are thumbs linking to the big ones]__
Comments (16)
How do I make custom texture?
Substance Desginer is also really great and quick
Thanks :)
Sweet! I've just received my free minecraft giftcode! >> Minecraftcodes.info <<
Oh, and, that's probably bullcrap, so I'd say stay away from that site lol
O-° what ?
esta con madre
oh my god this is just a result of a great work !!!! I saw the video diplay and i wanna ask you how did you create the texture map of this ... I mean i try to texture each component seperatelly . Of cource i am not a proffecional , i am just a modeler . But help me cause some times i need to texture my models
Could you give me a dl link for the textures?
Sorry :( there are no textures, it's all painted and baked in Blender.
lol, wait I think I used a metal texture for this model, is a while ago I made this model, maybe I find the texture, than i go upload it and give you a dl.
what do you mean by saying "baked"
In Blender there is a bake function, you find it in the Render Settings. Baking is a kind of rendering to create a texture on the UV Map you have unwrapped. You can bake everything visible on your UV Map like textures, light, shadow, materials, geometry, ambient occlusion... With baked i mean that i have rendered all stuff to one texture : )
thanks for the info :)
This looks alot like the combat smg from resident evil, love it!
This gun is very nice. It helps me in making my game in BGE......!!!!!!
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