Description
Here is my [futuristic car design](https://3dhaupt.com/futuristic-car-game-ready-download/). I modeled,textured and rigged this car in [Blender](https://www.blender.org/). The concept was created by [Piotr Kupsc](https://www.artstation.com/artist/piotrkupsc). 
#Some cool projects where this car has found a use:
* [Futuristic Car painting contest](https://sketchfab.com/tags/substance-contest-2015) on [Sketchfab](https://blog.sketchfab.com/futuristic-car-painting-contest-here-are-the-winners/)
* [Kosmiczny Kowboj - Cyberpunkish city street](https://www.youtube.com/watch?v=zuNx8-ifnKA)

* [First test for a racing game](https://www.youtube.com/watch?v=IkTkAzmdpj8) by rocco martino
* [Test in Arma3](https://www.youtube.com/watch?v=PVA3GzTDzFY) by ThrompTOH
My work in progress time lapse videos: **[1](http://www.youtube.com/watch?v=HkO2uCuUqGE), [2](http://www.youtube.com/watch?v=_Rm9q5t561o), [3](http://www.youtube.com/watch?v=VWG-b7Joh9I), [4](http://www.youtube.com/watch?v=amYxZuZxWAA), [5](http://www.youtube.com/watch?v=cLYvhmleYf0), [6](http://www.youtube.com/watch?v=Gk-uxVuqpoE), [7](http://www.youtube.com/watch?v=Q_J9N5kGq04), [8](http://www.youtube.com/watch?v=onICjxVH7xM), [9](http://www.youtube.com/watch?v=8omqyzEP7vc), [10](http://www.youtube.com/watch?v=fH0GGYGo1EA), [Turntable-Cyclesrender](http://www.youtube.com/watch?v=6kug-IeYt6I)**
Comments (22)
How on Earth did you do that reflection map on the glass???!!!! I've tried reflection maps before, but it made no sense -- any pointer, tutorials, whatever?
Okay, I make a quick tutorial about how I generate reflection map.
Very nice model! Well done!
Very nice. Congratulations
Wow! The Concept rocks.Cool Model
The concept is great, model is quite good, but normal map... again - there's an error on every sigle hard egde! Please learn about "cage" feature and xNormal. You're doing such a great job. Do not waste it with this low quality normal maps!
I think I'll take a look at xNormal, thank you.
If you'll need any help with that - just PM me.
thank you, I think that is not so difficult.I make a Highpoly obj and a lowpoly obj load it in and hit generate maps done, but this program can do a lot more, have not checked all functions, cool software, i think i will use it be my next object. thanks again :)
No it's not. On lowpoly UV you need to split every hard egde (hard edges only on the border of UV Island - not inside), you need to create "cage" model with EXACTLY the same topology (only triangulated mesh) as lowpoly model and more.
nice model :) love the rig too
whoa!!! this is off the charts cool!!!!
Fantastic model.
Great job, man.
Damn I love this design. Its beautiful.
First test for a racing game by rocco martino http://www.youtube.com/watch?v=IkTkAzmdpj8 wow this is so awesome :)
Its a thing of beauty thanks.
Awesome work
Thank you.
excelent
Excellent!!!
That scene is way better than I could ever do.
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