Real-time eyeball 1.0

Description

|Pros|Cons|
|---|---|
|1 Manifold object, 1 Material, No clutter|Can't change pupil size|
|100% Real-time, BGE friendly|Low res (not for close up viewing)|
|Colorable iris|Inaccurate reflections around eye's cornea|
|Iris refraction|Cornea is sensitive to any geometry deformation|

***
[Real-time eyeball](https://youtu.be/vSXdZF5GUYo) with faked reflections and iris refraction. Big thanks to [Binary](https://blenderartists.org/forum/member.php?50556-Binary) on Blender Artists for his amazing [IBL node setup](https://blenderartists.org/forum/showthread.php?328835-IBL-node-setup-in-BGE-Viewport), thanks to which I was able to get object space reflection mapping. Also thanks to [proxe](http://www.blendswap.com/user/proxe) here on Blendswap for his awesome CC-Zero [Eye Texture Pack](http://www.blendswap.com/blends/view/41227).

I'd like to credit the author of the enivronmental equirectangular church image, but I can't figure out where I got it, since I've had it for a very long time. If anyone knows who made it, I'd appreciate if you told me so we can credit the author.
***
**Note:** If you've put the eye into your scene and the textures are glitching out for you, be sure to turn off World space shading under the shading options panel.

Comments (0)

Sign in to leave a comment.