House

Description

Hello my friend,

I made this model to test my GLSL experiments and decided to share it with you.

In the alpha channel of the normal maps there is a height map suitable for parallax mapping but I don't know how to apply it on Blender (it seems to only displace vertices)

The constraints are just hints to my physics engine: they are intended to represent a hinge joint between the object and the static environment where the rotation axis is the X axis of the pivot point.

[This Youtube video](http://www.youtube.com/watch?v=KY4hCYSUC84) shows the interior of the house

I hope you like it and have a nice day

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