Description
Been a while since my last post... Testing Blender 2.66, dDo, nDo and Substance Designer. Here's Unity asset I made with the help of dDo. Original TGA's intact, diff, nor, spec, height and reflection map.
ps. Check out Death to the Armatures. After seeing what's killing Armatures, I made a quick armature with empties to get the constraints worked out, then used the same constraints in a proper bone rig. Huge time saver for complex constraints.
Robotic Arm rigged and textured
Scene
M
MajorNightmare
Uploaded about 13 years ago
- Downloads
- 602
- Likes
- 18
- License
- CC-BY-SA
- Category
- Simulations
- Blender Version
- 2.6x
- Render Engine
- Blender Internal
- File Size
- 35.3 MB
Comments (10)
Thanks for sharing this. Nice Textures and nice rigging! I like how it's low poly enough for games and films.
Thanks a lot MajorNightmare! You have been extremely helpful in helping me improve my modeling and textures. Through the tid bits of information you have left behind, I now understand the importance of mesh topology and improving my textures with HDR. Because of you, I have decided to rework my cheetah and other models to improve the mesh topology. Thanks for the new tip and the link to that dDo application. It looks like something i could use.
Awesome BB55, glad to be of use. Blend On!
very nice
EXCELENTE TRABAJO.. DISCULPA, COMO HACES PARA SACAR LAS TEXTURAS??, GRACIAS
No problem. Muéstrame los resultados.
buen trabajo
epic rig.
A real Robotic Arm would not have those links to one piece of metal to another but it is still a pretty cool blend.
Very nice.
Sign in to leave a comment.