Robotic Arm rigged and textured

Description

Been a while since my last post... Testing Blender 2.66, dDo, nDo and Substance Designer. Here's Unity asset I made with the help of dDo. Original TGA's intact, diff, nor, spec, height and reflection map.

ps. Check out Death to the Armatures. After seeing what's killing Armatures, I made a quick armature with empties to get the constraints worked out, then used the same constraints in a proper bone rig. Huge time saver for complex constraints.

Comments (10)

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BlenderBoy55 about 13 years ago

Thanks for sharing this. Nice Textures and nice rigging! I like how it's low poly enough for games and films.

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BlenderBoy55 about 13 years ago

Thanks a lot MajorNightmare! You have been extremely helpful in helping me improve my modeling and textures. Through the tid bits of information you have left behind, I now understand the importance of mesh topology and improving my textures with HDR. Because of you, I have decided to rework my cheetah and other models to improve the mesh topology. Thanks for the new tip and the link to that dDo application. It looks like something i could use.

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MajorNightmare about 13 years ago

Awesome BB55, glad to be of use. Blend On!

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plaintextures about 13 years ago

very nice

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dotalora55 about 13 years ago

EXCELENTE TRABAJO.. DISCULPA, COMO HACES PARA SACAR LAS TEXTURAS??, GRACIAS

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MajorNightmare about 13 years ago

No problem. Muéstrame los resultados.

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yerkia over 12 years ago

buen trabajo

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Shockednebula4 over 12 years ago

epic rig.

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dunnellonchiro about 11 years ago

A real Robotic Arm would not have those links to one piece of metal to another but it is still a pretty cool blend.

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dunnellonchiro about 11 years ago

Very nice.

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