Color to material node setup to replace texture colors with different materials

Description

This node setup use a colorfull texture as input and replace the mapped colors with materials.

This has some advantages because unlike stacked stencil textures you can edit the material assignment in one single image.

I use this because even if i can brush and draw arround in blender i cannot draw different maps (diffuse, specular) on the same stroke.

With this approach i just draw with a color and replace them later with a complex material.

Also creating texture patterns in vector programms becomes pretty easy

because of the simplification to simple colors.

Feel free to use and tweak it.

Maybe someone has a better example texture to share.

Comments (4)

O
oldtimer about 13 years ago

I'm going to look into it. I looks very interesting. Thanks, bitterulf. Great job.

J
jafem about 13 years ago

Wow even too me that looks crazy. Very interesting indeed. I will also check it out!

B
Bitterulf about 13 years ago

Well if something is too crazy to understand i will answer your questions... :)

1
1DInc almost 13 years ago

Wery nice setup) Could it be converted for cycles?

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