ragdoll_02

Description

this one works much better

When you open the Blend file you will see that

The collision bounds

The controllers

The hinges

The makehuman mesh

The makehuman bones

And a plain

Are all on their own layers

You move the model by translating the hip controller

You pose the model by rotating the controllers

There are 3 animation scripts

Use the scripts by first selecting one of the collision bounds

Then box slecting all the rest

At frame 1 run 1_check_ani

Using the controllers make your animation

With the collision bounds selected

on the last frame run

2_add keyframe

Advance one frame and run

3_uncheck_ani

Then run 2_add keyframe

blend file can be found here :

[http://www.sharecg.com/v/69153/browse/5/3D-Model/ragdoll](http://www.sharecg.com/v/69153/browse/5/3D-Model/ragdoll)

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