Liquify

Description

A Fluid simulation using the word Liquify which falls and creates an inverted version of itself.

Material is a very slightly adapted version of ZetShandow's absorption m aterial from the Online Material Library.

https://vimeo.com/64540229

Comments (16)

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sony007eat almost 13 years ago

Thanks, this is the one I liked best from the post on BlenderNation.

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mmoore500 almost 13 years ago

Interesting to see the "real world size" so small. I hadn't tried the settings like that before.

B
BhaWin almost 13 years ago

can you explain a little how you achieved it?

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ianofshields almost 13 years ago

Hi aXel. I will post a walkthrough soon. In the meantime: 1. There is a very simple mesh made with blender's own text generator which is the fluid source (appalling topology - but fit for purpose). The settings for the fluid are fairly standard (although the real domain world size is particularly small - which I have found increases stability) and can be seen in the blend file. 2. The underline object is just an extruded "L" using the same font. this is an obstacle which animates through 90 degrees so it eventually underlines the fluid. This is an obstacle. 3. Another instance of the text "Liquify" is extruded enough so that it completely intersects the fluid domain. This is also set as an obstacle. (it can be found on layer 2) 4. Because some of the fluid leaks over the underline obstacle during the simulation, I have placed a rectangular object behind it (again, found on layer 2) which is set to be an outflow, catching any splashes which would spoil the look from the final camera angle. 5. The quality of the final render is largely due to the work of whoever created the HDRI file used for the lighting and the original designer of the material nodes (ZetShandow). 6. The camera focus and center of interest are separate null objects to approximate standard camera practices used in the real world. The focus null (assigned within the camera settings) should, I always feel, be separate from the actual center of interest of the camera) 7. The camera itself follows a simple curve which ideally should have been randomized slightly to make the whole thing feel a little more real. (I did'nt do this on this occasion. It would look better with it!) hope this helps. Ian.

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jatt223 almost 13 years ago

Could you make a video of how you did this? that would be very helpful thanks again!

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ianofshields almost 13 years ago

Hi Jatt223, I'm making a video of the exact method used to do this at the moment. I've only ever made one tutorial before so it takes me ages! Hopefully it will be done in a week(ish!) Cheers. Ian.

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oldtimer almost 13 years ago

Sincerely great!

1
1DInc almost 13 years ago

That's so amasing! Thank you!

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richardfireone over 12 years ago

Fantastic, will give it a try sometime.

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elbrujodelatribu about 12 years ago

I have learnt a lot with this blend. Thanks!

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JDHaller about 12 years ago

Very cool... Thank you for sharing. I would love to see the tutorial if and when made. : )

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Fruitmaker over 11 years ago

Great Job, and thanks for the explanation already posted. But may I ask or suggest a video-tutorial... think I could learn quite a lot form it. Keep up the good work!

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kamalteve over 10 years ago

Good job...Amazing

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andyanos42 over 9 years ago

__THANK YOU for sharing it__

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SadistTomato about 9 years ago

This looks really good!

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salehjob about 7 years ago

wonderful work

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