zComputer Towers (Low Poly)

Description

Made this with alpha brushes in zBrush. Only modeling was the box I made and uv mapped in blender then baked it down in xNormal after detailing. Did the color/glow with GIMP. It has a back but the peripherals aren't accurate, it's passable unless you stare at it. Setup with Blender Materials so can easily move to BGE. Hope you like them. The Z is for Zirome not zbrush btw :D

**Had Normal maps reversed, fixed it :D** They should be set to -0.07 in the new file let me know if they aren't.**

Comments (5)

Z
zirome almost 13 years ago

Had a question maybe somebody could answer too. When I used to work with Maya I would use cleanup or w/e and it would triangulate all the faces. Not always sure why I did it, but it seemed common practice. What does BGE prefer?

M
matthewinglis almost 13 years ago

How does Maya compare to blender? I have always wondered what Maya is like.

Z
zirome almost 13 years ago

They render pretty nice btw. Should be able to use them outside of BGE. I didn't spend a lot of time lighting the pictures.

R
Rodney over 12 years ago

Very good model, I'd like to use it in BGE.

S
solarforge about 11 years ago

Thanks for sharing these, nice colors ! :)

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