Description
Hungry spartan shield i used normal map - specularity map - displacement map (created with crazybump)
you can usjust GLOSSINESS in the node editor by the "COLOR RAMP" node
Hungry spartan shield i used normal map - specularity map - displacement map (created with crazybump)
you can usjust GLOSSINESS in the node editor by the "COLOR RAMP" node
Comments (5)
Looks really nice in blender is there 1 layer of textures or more
what does this sheild amke spartan ?
Thank you
I get some sort of weird white texture spots and i have no texture for it, what do i do?
Beautiful - well done!
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