Texture-mapped Incandescence for Cycles

Description

A simple iron rod and glass tube with an incandescence gradient using the new blackbody node for Cycles in the upcoming version of Blender 2.69. It helps you to use black & white textures literally as heat maps to apply realistic incandescence on any object. Unlike the blackbody node, the custom incandescence node group also does the lighting for you.

May be useful for smithing scenes or glowing fantasy weapons, for example.

__Note:__ the blend requires version 2.69 or higher to work properly! It has been created with blender-2.69-testbuild1, but it should also work with the upcoming final builds.

Comments (14)

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matpiet over 12 years ago

I spent a good amount of time in a welding shop and this looks great

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glassdog over 12 years ago

Thanks ata4, I am a glass blower. And have been using blender to make glass blowing tutorials. Showing the temperature of the hot glass has not been good. This is perfect. I look forward to 2.69 coming out so I can use it. Thanks again, Mike (the Glassdog)

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ata4 over 12 years ago

I'm pretty sure this should work on glass or other transparent materials, too. I'll see if the current node setup is flexible enough for that.

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ata4 over 12 years ago

I updated the example scene and added a glass tube and I think it looks as expected. What do you think? :)

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glassdog over 12 years ago

Yes ata4. Thats great, Cant wait to start using it. Thanks again.

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ephebox over 12 years ago

The color and details are pretty cool! Fantastic job!

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freeborough over 12 years ago

I absolutely love this for some reason - it just looks so nice. It reminds me of those amazing heat effects that Blizzard animators use in the CG movies for Warcraft and Diablo 3. Thanks for sharing.

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minglelove over 12 years ago

Oh this is goood. Thanx for sharing :) I have one question though. I've looked at the node setup and there was this node group (condFresnel) full of math nodes that I don't understand. I disconnected "Combine RBG" node from "Gloss" node and there was no difference. What does it do? Ok, now I have two questions :) Would you please give me some info on where to learn how to use math node and make node groups like u? Thanx again for this share.

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benu over 11 years ago

Beautiful shader. Thank you!

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mischa96 over 11 years ago

when i apply it to my mesh its just the color of the heated metall and now at the other end still black

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Murnis over 11 years ago

Thank you very much!

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Collwolf almost 10 years ago

great

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andyanos42 over 9 years ago

__thank you for sharing it!!!__ add ColorRamp...wohohoho...

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DIONIZIOLOPES about 7 years ago

Thank you very much for sharing this material !!!! Its helps me a lot !!!

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